Ultra(Final Submission)
Updated 3 years ago
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Ultra Volume 1 by: Angelo Jusay(Unity3d Generalist)

About Me

I'm a Unity3d Generalist. I'm developing games and apps for four years. Earned my bachelors degree in Visual and Game Programming from The Art Institute of California-Hollywood, I also have certificate programs in Applications Programming from UCLA Extensions and Full Stack Web Development from Coding Dojo-Burbank.

Top secret space station lab for cloning highly trained military personnel have been abandoned due to hacking by a group called Black Sun.
Ultra History
Ultra was the designation adopted by British military intelligence in June 1941 for wartime signals intelligence obtained by breaking high-level encrypted enemy radio and teleprinter communications at the Government Code and Cypher School (GC&CS) at Bletchley Park. Ultra eventually became the standard designation among the western Allies for all such intelligence. The name arose because the intelligence thus obtained was considered more important than that designated by the highest British security classification then used (Most Secret) and so was regarded as being Ultra secret. Several other cryptonyms had been used for such intelligence.
“Ultra.” Wikipedia, Wikimedia Foundation, 21 Dec. 2017,
Black Sun History
The term Black Sun (German Schwarze Sonne), also referred to as the Sonnenrad (German for "Sun Wheel"), is a symbol of esoteric and occult significance. Its ancient design is also found on a sun wheel mosaic incorporated into a floor of Wewelsburg Castle during the Nazi era. Though it may be used in modern occult currents of Germanic neopaganism and in Irminenschaft or Armanenschaft—inspired esotericism it has also been adopted in various forms by alt-right or other modern political groups. Despite its current use, the Black Sun had not been identified with the ornament in Wewelsburg before 1991, although it had been discussed as an esoteric concept in neo-Nazi circles since the 1950's.
“Black Sun (Occult symbol).” Wikipedia, Wikimedia Foundation, 9 Jan. 2018,


Making Of Ultra


Cinemachine and Simple Way-point System Integration

Post Proccessing Stack V2 and Post Processing Profiles
Scene and GameObjects
Environment Start

using UnityEngine; using System; using TMPro; public class timeDate : MonoBehaviour { private TextMeshPro textClock; void Start() { textClock = GetComponent<TextMeshPro>(); } void Update() { DateTime time = DateTime.Now; string day = DateTime.Now.ToString("ddd MMM dd, yyyy"); string hour = LeadingZero(time.Hour); string minute = LeadingZero(time.Minute); string second = LeadingZero(time.Second); GetComponent<TextMeshPro>().text = day + " " + hour + ":" + minute + ":" + second; } string LeadingZero(int n) { return n.ToString().PadLeft(2, '0'); } }
using System; using UnityEngine; using UnityEngine.UI; public class rotatetotate : MonoBehaviour { private RectTransform rectComponent; private Image imageComp; private bool up = false; public float rotateSpeed = 200f; // Use this for initialization void Start () { rectComponent = GetComponent<RectTransform>(); imageComp = rectComponent.GetComponent<Image>(); } // Update is called once per frame void Update () { float currentSpeed = rotateSpeed * Time.deltaTime; rectComponent.Rotate(0f, 0f, currentSpeed); } }

From left to right
  1. Smoking coffee
  2. Live API News
  3. Holographic AI
  4. Spilled drink
  5. Render Texture

using LitJson; using System; using UnityEngine; using System.Collections; using UnityEngine.UI; using TMPro; public class techRadar : MonoBehaviour { string url1 = " KEY"; string Source; string News; string Title; IEnumerator Start() { WWW www1 = new WWW(url1); yield return www1; if (www1.error == null) { Debug.Log(www1.text); JsonData data1 = JsonMapper.ToObject(url1); Debug.Log(Source = String.Format("{0}", data1["source"]).ToUpper()); Debug.Log(News = String.Format("{0}", data1["articles"][0]["author"])); Debug.Log(Title = String.Format("{0}", data1["articles"][0]["description"])); GetComponent<TextMeshPro>().text = Source + "\n" + News + "\n" + Title; } else { Debug.Log("ERROR: " + www1.error); } } void OnEnable() { Application.logMessageReceived += HandleLog; } void OnDisable() { Application.logMessageReceived -= HandleLog; } void HandleLog(string logString, string stackTrace, LogType type) { url1 = logString; } }

Assets, Tools, Plugins List

  1. Sci-Fi Laboratory Pack 2
  2. The Probe
  3. LitJson
  4. Post Processing Profiles
  5. Hx Volumetric Lighting
  6. Volumetric Light Beam
  7. Magic Mirror Reflection for Unity
  8. Sci-Fi Hero
  9. Cartoon FX Pack
  10. Loading screen animation
  11. War FX
  12. Skeleton - PBR - Animated - Low Poly
  13. Blood splatter decal package
  14. Post Processing Stack
  15. TextMesh Pro
  16. Cindy - Human Female
  17. CaronteFX(Direct from publisher due to sale 40% off)
  18. Simple Waypoint System
  19. Curved UI
  20. Recorder
  21. LB Hologram Shaders
  22. Free Horror Track + 12 Loops
  23. First Person Shooter Voice Pack
  24. Mixamo
  25. Heartbeat
Hope I got everybody and receive a review from me in the "Assets Store".

Other Softwares

  1. Adobe Photoshop - for customizing texture
  2. Adobe Premiere - for audios
  3. Autodesk Maya - optimizing models

Work In Progress

Angelo Jusay
Unity3d Generalist - Programmer
Very Very cool
Angelo Jusay
3 years ago
Unity3d Generalist
Farrukh AbdurVery nice work Angelo. Good luck :)
Thank you. Same to you.
Farrukh Abdur
3 years ago
3d Artist / Game Designer
Very nice work Angelo. Good luck :)
Angelo Jusay
3 years ago
Unity3d Generalist
Thank you.
3 years ago