I'm a Unity3d Generalist. I'm developing games and apps for four years. Earned my bachelors degree in Visual and Game Programming from The Art Institute of California-Hollywood, I also have certificate programs in Applications Programming from UCLA Extensions and Full Stack Web Development from Coding Dojo-Burbank.
Plot
Top secret space station lab for cloning highly trained military personnel have been abandoned due to hacking by a group called Black Sun.
Ultra History
Ultra was the designation adopted by British military intelligence in June 1941 for wartime signals intelligence obtained by breaking high-level encrypted enemy radio and teleprinter communications at the Government Code and Cypher School (GC&CS) at Bletchley Park. Ultra eventually became the standard designation among the western Allies for all such intelligence. The name arose because the intelligence thus obtained was considered more important than that designated by the highest British security classification then used (Most Secret) and so was regarded as being Ultra secret. Several other cryptonyms had been used for such intelligence.
The term Black Sun (German Schwarze Sonne), also referred to as the Sonnenrad (German for "Sun Wheel"), is a symbol of esoteric and occult significance. Its ancient design is also found on a sun wheel mosaic incorporated into a floor of Wewelsburg Castle during the Nazi era. Though it may be used in modern occult currents of Germanic neopaganism and in Irminenschaft or Armanenschaft—inspired esotericism it has also been adopted in various forms by alt-right or other modern political groups. Despite its current use, the Black Sun had not been identified with the ornament in Wewelsburg before 1991, although it had been discussed as an esoteric concept in neo-Nazi circles since the 1950's.
Cinemachine and Simple Way-point System Integration
Post Proccessing Stack V2 and Post Processing Profiles
Scene and GameObjects
Environment Start
using UnityEngine;
using System;
using TMPro;
public class timeDate : MonoBehaviour {
private TextMeshPro textClock;
void Start()
{
textClock = GetComponent<TextMeshPro>();
}
void Update()
{
DateTime time = DateTime.Now;
string day = DateTime.Now.ToString("ddd MMM dd, yyyy");
string hour = LeadingZero(time.Hour);
string minute = LeadingZero(time.Minute);
string second = LeadingZero(time.Second);
GetComponent<TextMeshPro>().text = day + " " + hour + ":" + minute + ":" + second;
}
string LeadingZero(int n)
{
return n.ToString().PadLeft(2, '0');
}
}
using System;
using UnityEngine;
using UnityEngine.UI;
public class rotatetotate : MonoBehaviour {
private RectTransform rectComponent;
private Image imageComp;
private bool up = false;
public float rotateSpeed = 200f;
// Use this for initialization
void Start () {
rectComponent = GetComponent<RectTransform>();
imageComp = rectComponent.GetComponent<Image>();
}
// Update is called once per frame
void Update () {
float currentSpeed = rotateSpeed * Time.deltaTime;
rectComponent.Rotate(0f, 0f, currentSpeed);
}
}