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Axis Football 2019
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Axis Football 2019 Football Player Model. Modeled Football player base model in Maya High detail sculpt in zbrush.
Textured skin of player in Zbrush using mix of manual brush, color, and spotlight photo sources, and various pore, skin brushes to create the 'skin'.
Baked out maps in Painter.
Created rig with Rapid Rig Modular (for workflow efficiency) with basic Eye/Facial rigging.
Created a total of 3 Levels of LOD, LOD0-LOD03 based on distance from Camera in UNITY.
James Brady
3D Artist - Artist
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