Adventure RPG made with flash. Open world with missions and customizable cars. Client: Shockwave games (Viacom).
Stand alone Adobe Air editor with advanced tile bitmasking for automatic placement of roads Visual quest creation editor module with triggers and actions Box2D physics adaptation for car and weapon physics Optimization of asset instantiation and destruction on a 400x400 tile map to cope with Adobe flash limitations Custom rendering pipeline using low level graphical APIs. The hierarchical rendering approach of flash had an unacceptable performance overhead GPS System that distributed the A* search implementation across multiple frames to prevent performance hiccups Enemy AI with goals and steering behaviors Integration of Shockwave backend for player profile and IAPs Implementation of a tutorial system that masked dialogs and actions URL:
David Diaz
Unity Certified - Graphics Expert - 12yr XP - Programmer