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Automotive - Experiment on Realtime Reflections & Shaders (Unity 2018.3, No RTX / Raytracing)
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This is an experimental project made using Unity 2018.3 HDRP inspired by their BMW demo. The goal of this project is to try realtime reflections without using RTX or raytracing.
[+60 FPS on Intel i7 6700K & Nvidia GTX 1060 6GB.]
Special thanks to Farhad Chowdhury for music suggestion and camera tips.
References:
  • Video used in background billboard: https://youtu.be/8t3XYNxnUBs
  • Car Model from https://evermotion.org

Fahim Ahmed
Programmer & Designer - Programmer
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