I had the chance to work on the reconstitution of a famous renaissance building in my city.
It was a high place of pastel trading et the time. This project was put in VR later, and shown in an exhibition.
My work here was modelisation and photogrammetry, and i used the substance source bank for textures.
I used reality capture, Instant mesh and 3ds max for the photogrammetry workflow. (The timing was very short)