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Artificial Intelligence and Steering Behaviours
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This is a proyect based on AI and pathfinding.
The pathfinding is type A* and the AI is controlled by Behaviour Trees.
Each one of the members of the AI is controled by a Local and Global Memory to make each decision, such as, follow, attack, flee, there are a lot of behaviours in the members to get an organic reaccion in each one of the states.
Augusto Canepa
Game Dev - Programmer
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