How to incorporate feedback, this is the question I tackle in the newest episode of my devlog. I also go over the progress and news from "Will Glow the Wisp".
In this episode I talk about the new controls for gamepads and the new implementation for mouse controls. Afterwards I talk about the new music / sound design that is on the horizon for "Will Glow the Wisp" and give you a glimpse of my game design document. Then I jump into this week's topic "How to incorporate feedback", where I show my process and thoughts about the topic.