Why I chose Unity to develop games
Published 4 years ago
14.4 K
Unity as my choice
Developing a game is not an easy task. With all information on the internet, it is hard to make choice on the software and technology to us. I always wanted to be a developer and specifically a mobile application developer.
Employed full time and with no knowledge on I.T, I had to make my dream come true: have a running mobile application in the any app store. As internet has it, short cuts were there. The major problem was the outcome of the route I was to take.
I had to make a choice between sharing office hours and reading tutorials or taking a few hours after work to do tutorials. I love my family very much that option two was out of question.
I took tutorials on java which were not promising at all. I jumped to android studio in my quest to make the first mobile game. The codes and terminologies scared the hell out of my life. I decided to try visual studio and C# dot net.
Programming was starting to make sense. But wait a minute. I had to develop a mobile app!! So the choice of the software presented the biggest challenge.
While studying C# dot net, I decided to try and develop a simple game for Nokia feature phone. Java was taking tall back on my life. After I had to learn any language which would make my dream comes true. Never mind the nosy boss who would keep checking what I was doing.
I made a decision that this was to be my first game. Three month down the line, the first game came to life. As I was preparing to launch the game of my life, Nokia was bought out and feature phone were no more.
My dream came crushing down in minutes. As I was searching for the next option and with little knowledge on java, I pumped onto a tutorial by unity team. As usual, I didn't give it much attention. I downloaded unity software hoping this would change mi dream again.
Learning unity C# was the easiest thing that ever happened. With little object oriented programming knowledge, I worked myself up to my first game, the apple maniac.
After several days coding and testing, I decided to test on android phone. Magic as it would be said, the game came to life. The next challenge was how do I get the game to store?
Unity provided the much needed answer. All stores were cover in the basic software. I never gave up as my dream was to have a running game in the store. I uploaded to the store and few days later it was rejected. At least I tried.
I never gave up. I Went back to unity and did changes as directed and re-uploaded. I wasn't convinced that my game was live in the store. I tried on a very close friend and it worked. It was a favorite game for my friend.
The game took several months fine tuning.
I decided to try a second game on unity: samurai the huinter. Within a month, the game was up and running.
I needed to make a killer game. I thought it would take me years coding. Within a week, I had The Spider Cybog up and running on android play store.
I have never given up from the time spider cybog go to store. The more I interacted with unity I realized on full time basis, I can make a game within a day. Unity is not hard after all. It is software I have learnt to work with.
That how unity changed my life and my dream.
peter mugo
Ivan Donets
2 years ago
looking for Freelancer job: Junior Unity3d/C#
The thing is that you use Samurai and Troll assets. I do also use them, but still didn't publish a game using them. I downloaded your game, but it was working too slowly... Maybe you compiled it on PC with more RAM than I have, so it maybe worked well on your pc, but not on mine.
Prince Rozario
3 years ago
Great story! Very inspiring.
3 years ago
ryan turner
3 years ago
@Dexter I like how he recommends doing this at work on your employer's time. Probably not the best advice lol.
3 years ago
GulliWhilst I respect your dedication and commitment to achieving a goal, I really cannot condone releasing "my first attempt at making a game" to the public... years ago I used to say the same thing to modders who released their first ever CS map publicly. Almost without exception these maps were terrible, broken, ugly and most importantly, nobody downloaded and played them!! All they did was fill up the modding sites with pages upon pages of total rubbish, which nobody wanted or downloaded, and drowned out the far rarer good stuff. Steam is suffering from the same problem since greenlight, and so is the mobile market. I know how difficult making games is, but sorry man, your game looks terrible. So props to you for achieving it, but please don't release things to the public until you actually have something worth releasing.
What's shocking is that Unity sent this out as what it seems to be a 'motivational email'. As much as I don't like this article, I'm absolutely flabbergasted and disgusted by Unity sending this email.