Ship Designs part 1
Published 4 years ago
applying design thinking to solve a problem efficiently
So finally I am going to apply what we discussed on this post and apply it to a real design problem.
The 3D modeller of our team approached me a couple weeks ago about creating a new ship for our game OLOGON: Edlen`s Wrath. He told me not to focus too much on functionality (as in if the ship should be an attack ship, a defender, etc) and instead have fun with it and see what I could come up with. It`s not always that I have this much freedom when fulfilling a brief, so the change was most welcome. 
I began tackling this problem with some research, as it always leads to best results. I had the idea in the back of my mind to incorporate some shape language inspired by nature. To be more specific, as a designer, I`ve been fascinated about abyssal fish and was dying to use their shapes and details in a design of my own. So I began collecting images:
When I first began doing OLOGON`s ship designs I created another image file with some inspiration for the functionality and surface details that the ships must contain:
When I felt somewhat confident about my research, I began exploring some thumbnails. The image below shows just a fraction of the thumbnails I did - I tend to explore shapes and proportions more freely in my sketchbook and then go to digital to finish them up and show them to the team. In a way, those thumbnails are more refined than the ones I do just for myself. That is intentional, because I have to be able to communicate what I want to the team and not spend the whole day doing it. So I even recorder a video to show some of this process:
It`s pretty much trial and erros even when I`m refining the shapes of the design. I`m going to show this to the team and wait for their feedback before I do any more drawing. Working in-house has you always trying to be more efficient and be ahead on the project whenever possible because there are other counting on your work being presented at a certain time.
Next up: the detailed drawing!
Stay sharp,
Tamires Pará
Lead Concept Artist @ Young Mind Studio
Pedro Dalcin