Coming to PC, MacOS, Linux, Xbox One, PlayStation 4, PlayStation Vita, and Nintendo Switch.
Hi, games lovers! I am Roman from Painted Black Games, a small indie developer, based in the city of Dnipro, Ukraine. The team is working hard on our debut game, a psychological thriller adventure – The Long Reach.
All of us at Painted Black Games are super-excited because we’ve nearly reached the end of the game’s development cycle and the fun part of showing it off will begin soon – we really want to know what you all think of it.
The whole team at Painted Black are big fans of the adventure games. The Long Reach honours the genre by mixing classic adventure gameplay, an intricate story, a gorgeous pixel art style and one little feature which I’m about to present to you.
The game’s story takes place in the fictional American town of Baervox. More precisely, at a scientific research institute where a revolutionary accelerated knowledge transferring system is being developed.
If you hadn’t already guessed it, something has gone horribly wrong. The technology the scientists have been working on has cataclysmically malfunctioned and both the institute and the town have been effected — and not in a good way! The surrounding area has been turned into a real nightmare and the experiment participants have transmuted into… well, we cannot tell you that for now, because we hate spoilers!
The main character, Stewart, is a junior researcher at the scientific research institute. Stewart’s just a regular guy who, under your control, will have to untangle this rapidly escalating situation. Stewart will need to show courage and intelligence to save the world and, most importantly, survive.
The Long Reach includes everything adventure fans expect – lots of dialogue, tricky puzzles, collecting and manipulating items. But, that is not all… We have attempted to create an immersive experience players can get caught up in.
It’s hard to believe now, but The Long Reach was originally conceived as a mobile game! We had to remodel the control system three times! We started with a touchscreen model, then we moved to the tried-and-tested mouse and keyboard point-n-click system. Finally, we honed the controls to use a pad.
As huge fans of the adventure genre, there were several titles that inspired us to create The Long Reach. Lone Survivor, The Last Door, The Cave and The Silent Age all had their part to play. Making a good, intricate game for adventure fans was always at the forefront of our endeavours and we hope you have as much fun playing as we have had, creating The Long Reach.