From my early days with computers, I was fascinated with creating digital drawing without having any skill to do it, but it was never impossible. As I grew older, curiosity about the designs and images I saw on television and in the movies, was increasing because I wanted to know how they were created and someday take my imaginations to something that could be seen by others. When it came to choosing a university degree, I opted for computer science, believing that what I had wanted from childhood could be realized, even if I was wrong. Computer science does not study graphic design, but because I chose to study computer science I was able to enter the world of gaming and intertwine both careers, programming and design.
When I graduated from college, I had no intention of devoting myself to programming all my life, and did not look for work. But after a few years, out of necessity I decided to take this course, which took me to where I am now. At the moment I work for a private company that does not dedicate neither the design nor the gaming, but it was here where I returned the desire to create digitally, and I started with simple applications, until entering to create mobile games.
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That's where Clash Of Ricans came from, my biggest creation, since I had only made two simple games in 2D but my biggest challenge was to create something great, something that would fill me with satisfaction. I started looking for game engines that made it easier for me to create what I had in mind, since I had no knowledge and I'm not an expert in video games, but I have a virtue, and that is what I want to learn, I'll going to learn. So I found Unity and I went to the task, difficult task since it is only me who was going to create a whole game without the knowledge and without the help of someone with experience, and unfortunately, in the little time that I had left. Look for a tutorial, which maybe all Unity novices use, but I did not want to do the same thing as the others, I wanted to take it to another level. Then use a theme that was present in my country and seek to bring a thinking and a method of expression to a video game, something that had never been done in my country. And all this together was what allowed me to create what is my first 3D judo, Clash Of Ricans.