Mobile Audio Latency & Design
Published 2 years ago
The making of Rock Guitar Solo
As all mobile app developers know, making an app that relies on audio response isn't an easy task to do, due to Mobile Audio Latency. 
Hopefully my steps on how I approached the challenge will help other Unity developers.

Improving Audio Latency

iPhones and iPads, in most cases, are just fine and will have great response by using the normal Unity Audio engine, but Android in the other hand, is quite a challenge.
First Phase Test
  • Create a normal button with an AudioSource Component and loaded AudioClip
  • Add a touch event to simply play the AudioClip with the AudioSource component
  • Build Android and iOS
You will notice that iOS will be fine and Android is quite disappointing. 
Second Phase Test
After a lot of research & hair pulling, I managed to find a couple of gems.
  • Superpowered SDK - A good read & understanding
  • Android's Native Sound Pooling
If you don't have time to write your own Android plugin to get access to Android's SoundPool - you can always buy this super handy asset from the Unity Asset Store : Android Native Audio
  • Add an audio file to the StreamingAssets folder
  • Create an audio pool via the SoundPool and add Audio file
  • Create a normal button
  • Add a touch event to play the audio file via the Android Plugin's SoundPool
  • Build Android
You will notice that the response time has greatly improved. 
Even by using Android's Sound Pool it will still have some latency, due to the hardware's "round-trip" issue...
 (Image Reference Superpowered SDK)
If any one has a better approach please let me know (
I hope the above will be handy :)

Guitar UI & UX Design

I had no idea to approach this, but all I knew was that I didn't want to struggle with resizing, scrolling and fitting the guitar on a mobile device - a solution that fits all.
Series of attempts
  • Get screen resolution and adjust scale by ratio
  • Resolution and DPI
  • Calculate screen Inch size by resolution/DPI and set images by actual inch size
After a lot of testing I realized that I could never get a perfect fit for everyone - so instead of automatically setting the guitar for the user, I created a Scene where the User has full control.
I removed all my previous attempts and by using Unity's new UI Canvas I was able to create
  • Entire Guitar neck
  • Added required UI Layout Components to frets, strings and touch points.
  • Added scroll feature to move up and down the fretboard
  • Added 2 scrollers to enable user to adjust fretboard size and resize the entire guitar manually - adjusting values on the UI Canvas Scaler Component.
This was the best and easiest way I could suite all user requirements hence better User Experience & happy user.

Design - Before & After

After replacing all prototype assets with random assets found on the web, I could safely send it of to a designer. I always try to give designers some sort of reference to what I had in mind by using random assets and 'sticking' them together.
What an amazing transformation, from something that you can clearly see was put together by a developer, to something great!

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Marc Uberstein
Developer - Owner