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GEARGUNS - Tank Offensive
Published 2 years ago
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The history of the project and some details
Hello friends! My name is Alexey Glinskiy, I am a professional game developer and the creator of "GEARGUNS - Tank Offensive", the site www.gearguns.com, and the author of all the material connected with the project.
 
I have always liked war games and wanted to create an extraordinary project where there could be tanks, planes, fantastic robots, epic battles on land, in the air, and at sea. Please look at some screens from my project:
 
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I have been cherishing an idea of creating such a large-scale project for a long time, thinking up the plot and the development of the storyline, scanning a lot of references, analyzing similar genres and projects. In "GEARGUNS - Tank Offensive" I have planned an original plot and a great deal of various locations.
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At this point, the game menu is ready, all main game missions are completed including Tutorial Mode. All the basic mechanics of the game are fulfilled; more than 50 cut scenes of Story Mode are made using the game engine, etc.
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To realize all my ideas and accelerate the development of such a large-scale project, I have purchased some content for my project at the "Asset Store". I'd especially like to thank the team of www.hede.ru for their assistance in the development and the localization of the project. Please look some screens from unity engine like examples of work with large levels, where the millions polygons and many alpha textures:
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Believe me, the work on the project is going on every day, and I am trying to make the project better and complete it as soon as possible! Big thanks to all the fans of the project and just curious people for advice and comments on how to improve the project! Please follow the project and stay tuned ;)
 
 
Alexey Glinskiy
Tech Artist, Level Artist - Other
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