Bringing Life to Planets with the Biggest Update Since Survival
The animals got advanced role-specific AI. There are now many specimen of each species having different roles. The planets themselves are generated faster and without holes. New killer plants have been added. Crash sites to be discovered. Underlying story to be uncovered.
Major New Features, Summed Up Nicely
Ten updates since the original Early Access launch back in May. Now the 0.7 brings Planet Nomads closer to our vision for the game. A vision of an astronaut survivor simulator with deeply intertwined game mechanics of building, survival and exploration.
Every Dog Is Different
In nature, not every animal gets to be the alpha male. Younglings tend to stay with their mothers or near their homes. Others hunt to keep the herd alive. Similarly in Planet Nomads, every specimen has its own behavorial set. Some or tougher, some wait till you are wounded and only then attack you. Diversity, engagement and an increased action radius in which the bold creatures, the hunters, actively seek the player and can cause a high level havoc.
We've also added a new aspect to the worlds of Planet Nomads and that's deadly flora. Poisonous. Carnivorous. Dangerous. But some of it also lootable at night. Certainly Nomads need to take extra care when moving around the alien planet
Watch the New Teaser for 0.7 on Steam
Watch the new video teaser on Steam.
Thanks for checking out this update, and will be happy to see you in the game too!
PS: We are very much up for sharing some Steam insights, compare conversions, tips and tricks... if you are too, please send me an e-mail (it's on the PN website, there's also a contact form and it's basically daniel@). Cheers!