Role: Boss Designer
Developer: Buzz Monkey Software
Publisher: Electronic Arts
Platform: PlayStation Portable
This was a unique project! I was handed pre-existing design concepts and art assets, and asked to transform them into boss battles worthy of an arcade machine. It was a tremendous joy to inject over-the-top game mechanics into a straightforward run-and-gun game, and the tight schedule allowed me to touch almost everything, from scripting and level design to animation and sound.