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Hello everyone!
Currently, I am working on a new project based on a 3rd person prototype. To achieve this first testing, I have been working with the 2018.1 beta version and I primarily worked on lighting. I am totally glad about the first results.
The idea was to get the best possible performance at runtime by using some Reflection Probe Volumes and one Post-Process volume.
Finally, In order to get a dynamic scattering effect, I used some assets from SpeedTree. Here we have the first results:
https://youtu.be/ESKXrJxA3vM
See you soon!
Assets from the 'Asset Store' used for this testing:
  • SpeedTree: https://assetstore.unity.com/packages/3d/vegetation/speedtree/free-speedtrees-package-29170
  • Enviro - Sky and Weather: https://assetstore.unity.com/packages/tools/particles-effects/enviro-sky-and-weather-33963
Assets from 'Megascans Library':
  • Brick Rubble: https://megascans.se/assets/rjgmQ
  • Cracked Rock: https://megascans.se/assets/rbjtT
  • Tree Stump: https://megascans.se/assets/qlEtl
  • Soil Mud Surface: https://megascans.se/assets/pjEqV20

Joaquín M. Parrilla
Jr. Environment Artist - Artist
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