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Amex Sunrise
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Created 06/2015 - using Unity 5.1 (Pre-Cinemachine and Timeline) - The building structure within Unity utilized a Revit model exported as .fbx from Blender. There was actually a ton of geometry that was hard to optimize for culling. This project provided fly around renderings to employees before mass-relocation to new work site. The flyaround did things the hard way - through scripting and tweening.
This project later turned into an Oculus VR project - placing the viewer in certain building locations.

Rod Ellison
Staff Engineer - Programmer
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