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Alone Without Her - Future City
Updated a year ago
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Alone Without Her - Future City

PHASE TWO

  1. Futuristic City - Done
  2. Adding Futuristic Apartment - WIP

Step 4

Updated: - Changed Floors - Updated walls - Changed color for furniture, walls, tv, etc. - Added ventilations - Added different wire colors - Updated holotable emission - Updated skybox - Added doors

Step 3

Updated: - Changed walls - Changed roof - Changed light models and lighting - Updated reflection probe - Added holo-table with ship projection - Added light rays - Added wall wires

Step 2

Added: - Started building apartment for vehicle departure from

Step 1

Added: - Reflection probe around ship (adds inner reflections and inner lighting accuracy) - Halo's on screens (halo instead of emission due to hologram shader) - Ship glass updated (changed shader, updated color/transparency) - Added glass scratches

PHASE ONE

FINAL RESULTS

Version 1


Version 2

I've been working on Alone Without Her for some time now as a solo developer and things are coming along, while making some progress in other areas of the game I saw the Neon Contest go live and decided to start working on a level design I had been meaning to get around to. In the game there is a "current' timeline and a "future" timeline, for the future timeline I had a design in mind for the city environment highly inspired by movies like "The Fifth Element" and "Blade Runner".
What I felt should be a bit different in my design is the weather, we usually see a lot of rainy, foggy scenes, generally presenting a depressing feeling and while this works well, it lacks a certain "something" that I personally like, Sun Shafts! With this is mind I moved on to starting the design, creating a sun with enough impact visually and offering appealing realtime sun shafts for interaction with any moving objects in the scene and proper reaction to the cameras current location.
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Last but not least, an actual cockpit to ride in, it's cool to fly around the scene in a sort of "spirit" sense or cinematic sense but not what my designs had in mind, flying in an actual cockpit is any sci-fi lovers dream! Setting up the cockpit, screens, inner lighting, etc. I began to feel there was one thing missing, something only particles could do. See while the smog was great, it felt stagnant, there was no life to it and once i noticed this i noticed that it made the whole environment feel "stagnant" even though lots of things are moving.
To compensate for this lacking factor I applied an upward moving smog particle attached as a child to the cockpit, the smog particle effects are just at the edge of the front of the cockpit, a perfect place the particles.
Now that everything is setup let's add some animation the scenes, cockpit movement, vehicles, etc., to bring it all alive i spent quiet some time setting things up and the final results are something I am quiet satisfied with. Now that the entire evironment is alive there's only one thing to do, add some nice sound effect (ships passing, cockpit sounds, etc.), with that all setup phase one is complete.
This is still "Phase One" but as far as the first phase goes, it's come a long way.
If you've read this far thanks for taking the time and let me know if you have any questions pertaining to the setup/design.

Tsuyoi Raion
Game Developer - Programmer
17
Comments
ГлумИдея - Other
armchair is good-the rest is slag
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Tsuyoi Raion
a year ago
Game Developer - Programmer
Jeryce Dianingana@Tsuyoi Raion You don't really feel the glass effect in the ship, did you try to add some dirt on it maybe, in the smoothness. The apartment miss a little bit of depth with the lighting, missing shadows perhaps. Did you use the post process stack ? there is a lot of artifacts and the reflection aren't logic, Keep working on it ^^
I don't want the glass to be super apparent as then it diminishes the overall look of the scene from inside the cockpit, this is why i added minor scratches to the glass to give it slightly more visibility. Yes i'm still working on things for the room addition ;)
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Working at Eidos Montreal - Artist
@Tsuyoi Raion You don't really feel the glass effect in the ship, did you try to add some dirt on it maybe, in the smoothness. The apartment miss a little bit of depth with the lighting, missing shadows perhaps. Did you use the post process stack ? there is a lot of artifacts and the reflection aren't logic, Keep working on it ^^
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Tsuyoi Raion
a year ago
Game Developer - Programmer
MarkoSuch a nice atmosphere :)
I worked a lot on making sure the environment had that "specific" feeling to it ^_^ glad it came across!
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M
Marko
a year ago
Such a nice atmosphere :)
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