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Allen Institute for AI training sim
Updated 10 months ago
Game
Released
Platform(s)
Windows; Mac
With the Allen Institute for Artificial Intelligence, I was contracted to create a Unity simulation for training a visual learning AI. The task included creating 120 unique household environments, along with a massive set of unique assets. Each scene required a unique set of assets, and recycling of props was intentionally limited to make the training set more robust. This required creating over a thousand of unique items for use in the scene.

Given Borthwick
Environment Artist - Artist
14
Supported Platforms
Windows; Mac
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