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AI State Machine (Zombie)
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Managing zombies behaviour

  • This zombie will alert to certain sound , visual (food, player, light) and smell probably soon..
  • Operating in multiple modes : Idle, Alert, Patrol, Pursuit, Dead, Feeding, Attack.
  • Act depends on its Intelligence, satisfaction to food, hunger, hearing and sight.
  • Animations react to certain damage type, lower body and upper body damage.
  • Reanimate from ragdoll position.

Shakir Roslan
I'm an indie game developer - Student
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