Recruited from around the world, a group of unique and diverse Super Agents are set loose on the city of Seoul to save it from the destructive schemes of the evil supervillain organization LEGION (League of Evil Gentlemen Intent on Obliterating Nations).
I previously worked at Deep Silver Volition as a Technical Animator on the game Agents of Mayhem. My specific role was as a sort of junction point between animation and programming. Because of my position on the team, cross-disciplinary communication was a constant necessity, and the ability to translate complex ideas to very different groups became a rather important factor in my daily work.
Much of my time was spent developing layered animation networks that drive in-game character motion. Working with deep logic trees and a huge number of shared assets, I ensured that all character animations blended together smoothly at all times. Though we used in-house tools for all of this, our system was conceptually similar to Mecanim.