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Agent Parry
Updated a year ago
Game
Released
Platform(s)
Windows; WebGL
Agent Parry was a game made in 48 hours for the GMTK Jam 2018
Agent Parry was made in under 48 hours using cinemachine 2d, unity 2d tilemapping, and some basic platforming. Agent Parry was unable to attack enemies except by bouncing off of them and reflecting shots.
Made in a team of 4 people:
https://twitter.com/Ikkir_Isth
https://twitter.com/Basinga9/
https://twitter.com/Sigrath/
https://twitter.com/mintifox/
Kevin Roberson
Lead Programmer - Programmer
4
Game Languages
English
Supported Platforms
Windows; WebGL
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