Tech demo that showcases how adaptive music can change the mood of the game.
Game, music and sfxs made by me.
As dynamic audio engine, Fabric, an Unity plugin by tazman-audio, was used. It has the same tools as Wwise but has WebGL support. More info: http://www.tazman-audio.co.uk
* Spriter's art packs (https://brashmonkey.com) and
* 2D Platformer Unity project (https://www.assetstore.unity3d.com/en/#!/content/11228)