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Accessible Path object placement via FloodFill algorithm
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Objects are placed in a way that there is path available
  • Based on Flood Fill Algorithm
  • Customizable Tilemap: you can make grid larger and smaller, change gap between tiles
  • You can change object density
  • You can save seed to get same result
My idea was, you can swap black cubes with building prefabs and you'd have randomly generated city
Bilal Azhar
Game Programmer - Programmer
8
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