Mobile optimised multiplayer map made for Forward Assault
I was responsible for the map creation and integration. The layout was developed and refined by Alexander Jolley (Alexkazam).
Our aim was to create a competitive mulitplayer map for Forward Assault.
The map was mady by using the "quadrant texuring" technique, mixed with conventional texture atlasing.
To optimise performance, the map is only using 2 shader types.
Diffuse + Vertex Colour + Alpha