Notifications
A Place to Wander
Published a month ago
Game
Released
Platform(s)
Windows; Mac
Explore a procedurally-generated world, made just for you.
This game was made over a weekend for the 2016 PROCJAM. My goals for the project were to create large, interesting landscapes for the player to explore, with a high level of polish.
The final product features landscapes inspired by the look and feel of Skyrim, complete with an ambient audioscape that shifts as you move from one region to another, and a variety of biomes and landscape features to make exploring the space interesting.

Luke O'Connor
Unity Game Developer - Programmer
3
Supported Platforms
Windows; Mac
Comments