Built a VR application using Unity and the Google VR SDK where the user explores a maze environment to demonstrate a working knowledge of 2D and 3D UI, waypoint based navigation, procedural animation, interactive objects, spatial audio, particle effects and persistent storage of session data.
This project is about combining various ideas and skills we’ve been practicing throughout the course. They include:
MazeVR is tailored to be a very simple mobile VR game. Features include audio and some visual cues (think particle effects).