I have been thinking to create a short film through a real-time game engine. With Unity magic power tools: Cinemachine, Timeline and Post Processing Stack, It is the time for fun :D
For art, I am going to start my world from '' Wetland'', from amazing concept artist, Georgi Simeonov. Love his imagination so much, truly inspirational. The plan is to take this as the first step but if those buildings are 10 times bigger and the reason for the shapes of the roof is for the protection from the radiation. The time will be set in the future A.D.4096. After World War 3, human population drop to less than 1 billions. There is no more borders for countries, nations or even races. The only same enemy is the leftover huge radiation from WW3 and the outsider: Aliens. Most cities were abandoned or destroyed. People live in the underground facilities or the radiator shelter(Georgi Simeonov’s concept)
Unity 2017.2.0f3 Unity Technologies
Cinemachine Unity Technologies
Timeline Unity Technologies
Post Processing Stack Unity Technologies
MapMagic World Generator Denis Pahunov
World Machine Stephen Schmitt
TextMesh Pro Unity Technologies
Quixel Megascans Tessellation Shaders from TAB3D
Recorder Unity Technologies
Realistic Smoke VFX Luke Peek
Substance Hay Pack HueManatee Entertainment
Road props for games Rusian
Electronics V.1 Rusik3Dmodels
Female Alien Will Morillas
Pay Phone Luchador
Floating Dust Particles Rivermill Studios
Mechnarid Daniel Kole Productions
Pipes Kit mojo-structure
Flatcar Kit 1 mojo-structure
Photoreal Debris Pack Demo Kanistra Studio
Train - High Speed Arunas B.
Background Song www.bensound.com
Sound Effect www.soundbible.com
All shots in 4 papers, timeline and cinemachine are so helpful to nail down those shots from my head. Along with post processing stack, they are so powerful and joy to use.
created 19 cameras in total and put them together in timeline.they jump between few scene. all elements in the scenes are using the prefabs assets. All lights are real-time, not baked lights.
All main cameras's position nailed down, they are keyframe shots, the cameras movement will blend in between.
Added few more shots from Cinemachine with timeline.
Started bringing the neon assets for the transportation system, placing lights and adding some different cuts with Cinemachine and timeline.
Update some wip screenshots from Unity, started to bring in some ad boards to the world...