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AD4096 - After World War III ( Final )
Updated 4 months ago
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AD4096 - After World War III ( Final)
Final 4K Video
Hello,
I have been thinking to create a short film through a real-time game engine. With Unity magic power tools: Cinemachine, Timeline and Post Processing Stack, It is the time for fun :D
For art, I am going to start my world from '' Wetland'', from amazing concept artist, Georgi Simeonov. Love his imagination so much, truly inspirational. The plan is to take this as the first step but if those buildings are 10 times bigger and the reason for the shapes of the roof is for the protection from the radiation. The time will be set in the future A.D.4096. After World War 3, human population drop to less than 1 billions. There is no more borders for countries, nations or even races. The only same enemy is the leftover huge radiation from WW3 and the outsider: Aliens. Most cities were abandoned or destroyed. People live in the underground facilities or the radiator shelter(Georgi Simeonov’s concept)
Tools
  • Unity 2017.2.0f3 Unity Technologies
  • Cinemachine Unity Technologies
  • Timeline Unity Technologies
  • Post Processing Stack Unity Technologies
  • MapMagic World Generator Denis Pahunov
  • World Machine Stephen Schmitt
  • Substance Allegorithmic
  • TextMesh Pro Unity Technologies
  • Quixel Megascans Tessellation Shaders from TAB3D
  • Recorder Unity Technologies
  • 3dmax Autodesk
Art
  • Realistic Smoke VFX Luke Peek
  • Substance Hay Pack HueManatee Entertainment
  • Road props for games Rusian
  • Electronics V.1 Rusik3Dmodels
  • Female Alien Will Morillas
  • Pay Phone Luchador
  • Floating Dust Particles Rivermill Studios
  • Mechnarid Daniel Kole Productions
  • Pipes Kit mojo-structure
  • Flatcar Kit 1 mojo-structure
  • Photoreal Debris Pack Demo Kanistra Studio
  • Train - High Speed Arunas B.
Music
  • Background Song www.bensound.com
  • Sound Effect www.soundbible.com


WIP20

All shots in 4 papers, timeline and cinemachine are so helpful to nail down those shots from my head. Along with post processing stack, they are so powerful and joy to use.

WIP19

created 19 cameras in total and put them together in timeline.they jump between few scene. all elements in the scenes are using the prefabs assets. All lights are real-time, not baked lights.

WIP18

All main cameras's position nailed down, they are keyframe shots, the cameras movement will blend in between.

WIP17

Added few more shots from Cinemachine with timeline.

WIP16


Started bringing the neon assets for the transportation system, placing lights and adding some different cuts with Cinemachine and timeline.

WIP15

Update some wip screenshots from Unity, started to bring in some ad boards to the world...

WIP14



WIP13

WIP12

WIP11

WIP10

WIP9

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WIP7

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WIP5

WIP4

WIP3

WIP2

WIP1


stefanotsai
Artist
1
Comments
stefanotsai
5 months ago
Artist
Blair RenaudI have to be honest. I think this is a case of "less is more". The original scene was beautiful and mysterious. Now, it's just getting kind of messy with all the clutter and the train.
Thanks for the great feedback, Blair! that is true!!
0
Blair Renaud
5 months ago
CEO/ Director - Designer
I have to be honest. I think this is a case of "less is more". The original scene was beautiful and mysterious. Now, it's just getting kind of messy with all the clutter and the train.
0
stefanotsai
5 months ago
Artist
Ruslan Savinovatmospheric
Thanks, Ruslan :D
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Ruslan Savinov
5 months ago
3D - Artist
atmospheric
0
stefanotsai
5 months ago
Artist
Blair RenaudLooking really great. Can't wait to see where it goes!
Thanks alot, Blair :D
0