A 2D Platformer game, involving the matter of “respawning” in the world of videogames when a player dies and “reborn” in ‘respawn’ places.
The game tells in its story the life and troubles of a character named Respawn and his job, the man who carry the souls of defeated soldiers in a war-game to his new respawn place to be again on duty.
His life gets in a little mess when he is using his influence in the battlefield to give the victory to one of the teams involved in war, so he can leave the job early and gain some time to spend with his family.
The player can use the game mechanics to decide how it happens and keep the character’s life on the edge.
Some concept art:
Some work in progress art, pixel-art, Mockups, backgrounds and tiles used:
Using Unity 2DTilemaps:
We used Unity engine ver. 2018.2 to develop the game, and thanks to the 2D Tilemap tool we're able to build levels fast and make quick changes to them for testing purposes.
We are a group of students at the spanish school Primer Frame.
A fully motivated team having the big opportunities to learn the skills and knowledges to become game developers.
In this early moment of our career, any chance of improvement and exposition in the media is like a candy to our eyes.
This 2D challenge is a good place to try to make our first game as a team.
Primer Frame Students
Baltasar Parra Parra (UI and items art)
Javier Aranda Godoy (Concept, 2D environments and art)
Miriam Ferri Penadés (Concept, Character Pixel art)
Paula Ferri Penadés (Concept, Character Pixel art)
Sergi Adrover Morán(Concept, 2D environments and art)
Walter Lingua López (Lead artist, concept, environments and character art)
Meritxell Costa Torres (for her initial planning and punch kick-off)
Víctor (For his invaluable help in engines and constant support)
Ramón Mascarón (For his initial advices and working groups guidance)
Sergi Vizcaíno(For his feedback and gamedesign teaching)
Primer Frame Academy School (For its software and hardware tools and work facilities)