"When you look into the abyss, the abyss also looks into you." - Friedrich Nietzsche
Hi everyone, we are from Studio Catap –a three-person independent game dev team. We are glad to join this challenge. Chopin is the game we are developing. This is the first time that we used Unity to develop a game. There are many amazing tools from Unity and Unity Assert Store. It’s very helpful and save a lot of time. Now we would like to share the experience during development with you.
Chopin is a puzzle-platformed adventure game. The story happened during a war between human and droid. A man was looking for his family alone and finally discovered a terrifying secret.
Gradually know the story in the process of playing.
Avoid the injury in the war.
Use skillful movement to overcome obstacles.
Don’t let yourself die.
All the actions and scenes in the game were presented in 2d form. The parallax effect was achieved by using the perspective camera and distance control.
With the 2D SpriteShape, we can adjust terrain at any moment and generate the collision body immediately to avoid manual adjustment.
We used the Sprite Mesh tool from Anima2d to simulate the foliage movement and interaction and demonstrated promising results. We were able to mimic the real effect of plants in 2D by controlling the deformation of the plants.
Custom Depth Tool
We used unity editor script to change the color and ambiguity of images automatically in order to achieve the effect of focusing.
It’s the opening scene we are producing. We used animation to control the camera position. However, we are still working on the optimization of this part.
@guxin Director, Programmer
@zhouhong Concept Artist, Character Artist
@yangbing09 Animator, Environment
We hope to share more about our developing stories with everyone next time.