Created by: Michael and Ryan Burns - two brothers who together form Good Fire Games
Genre: 2D Melda (Metroid and Zelda inspired)
Hi everyone, thanks for coming to our page! My brother and I have been recently developing a project never before seen for the Unity 2D Challenge - TESS. We have been using Unity and all of its incredibly useful 2D tools. The native tools and those found in the Unity Asset Store have both been extremely helpful to new developers like us. Ryan is the lead programmer and I(Michael) have been in charge of design and secondary programming. We have put in many hours of loving work and have even contracted all original sound and beautiful art.
We call ourselves Good Fire.
TESS is a hand-drawn pixel art action and adventure game. It takes place in a fantasy world parallel to our own. The namesake of the game, Tess is the inter-dimensional guardian of our world. Powerful and wise he has watched over us for millennia. Being a highly intelligent energy being, Tess has enlightened key human beings of the past by inserting himself into pivotal points of human progress. In goodwill and always secret encounters, Tess interacted with historical figures during the building of the pyramids and other space and time phenomena such as the discovery of the Earth being round, insights to the laws of physics and gravity and much more. Tess possesses great powers: perhaps even containing the keys to the mysteries of life and death. The bad guys, also not of this world, have come to the hero’s realm in search of Tess, destroying everything in their path. They want to use Tess' powers for evil. Tess is injured and narrowly escapes during an encounter with the mysterious bad guys.
This is why Tess has revealed himself to our hero, a young man named Sril. Tess needs Sril's help to rebuild and become more powerful than ever. He sees a pure heart in Sril and submits his vulnerable state and powers to him. Together they go on an adventure in search of ancient elements in mystical worlds and among dangerous foes.
Explore interconnected worlds across a vast game map
Access a wide array of powers to navigate to unexplored areas and crush crafty enemies
Wall jump, double jump, dash and slash your way to fun
Collect currency and rare energy forms to upgrade your powers and equipment
Characters So Far:
We will have more updates documenting our process and techniques used inside the Unity engine soon.