TANK assemble three different games, each based on the original TANKS! game made by Unity Technologies. It’s an exploration of mechanics and the discovery of new environment. The game is experimental and has the goal to intrigue the curiosity of the player. Prepare yourself as you step into unknown territory, revealing the ruins of a fallen civilization.
The game includes: Projection, Dialogue and Farewell.
All the game was made inside Unity. It was developed over 12 weeks time lapse. The goal was to explore and turns out a basic game into something weird and experimental. Each iteration targets a specific topic about games within the Unity Engine.
Projection focused on the lights and cameras. In the game, all cameras are fixed, giving access to the developer to change the environment without having the user noticing it. That way, it is possible to create confusion while still having a simple and linear path.
Dialogue plays about sound. In fact, all feedback for the players is through sounds. This means that, yes there are visual, but most of the understanding and mechanics of the game rotate around sound. It was also a good topic to explore the definition of communication.
Farewell makes full use of basic 3D shapes. Indeed, all the scenery in this iteration is made from simple figures provided by either Blender and Unity itself. Like in Projection, this is about confusing the player’s perception, but here, in a 3D and geometrical environment.