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Nobody
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As my first foray into learning Unity, I enrolled in a Visual Scripting course which tasked us with creating a level from scratch using available assets and PlayMaker state machines. The first image here is the final title screen for a single level with a pause screen, enemies, item pick-ups, and a win condition requiring the player to defeat all enemies (who patrol and pursue). I titled it, "Nobody," since the player has no "body" - and neither do the enemies (as pictured in the screenshot provided), and it fit with the somewhat eerie feeling I was aiming for in the level as a whole.
This was a great learning experience for me and I enjoyed the reward of having made a "final" product in a limited time frame, especially after having come from little to no prior knowledge of Unity or game development.

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Alex Wolfe
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