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MOBFISH
Updated 9 months ago
Game
Released
33
0
Platform(s)
WebGL
Simple WebGL fish type exploration title
Early on in the development of this and other titles we allowed the user to simply be anything clickable - Much like the game "Everything-game" that has subsequently been released. This was limited to the animal life in this title (excluding Jellyfish and Whale). A custom shader was used for the outlining and text. Custom animation compression was implemented among other random tests.
USAGE: Click things to become them. MouseOver them to see their names, without becoming them. Smash the camera into a wall/floor/fish and you will be auto selected to another fish That's it :)
Known issues: The culling could have been done better.
It occasionally "set.threw is not a function"s and other spurious errors.
The Jellyfish still have a bug when they despawn that might kill the game if you have been auto-selected as one :) Simply click something else before you despawn to prevent this - GAME! :D In precis: This was a quick POC to see if something of this nature could run on an iPhone5 in WebGL - it does indeed run at about 2FPS, which obviously could be improved upon with even a little care.
Lot of fun to do.

Twobob
Greybeard - Educator
1
Game Languages
English, British; English
Supported Platforms
WebGL
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