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Bio IK
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Sebastian
M.Sc. - Student
3
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Sebastian
3 months ago
M.Sc.
hi wei kin, sorry i'm not checking unityconnect frequently - does the problem still exist? i'm almost immediately available when contacting via mail
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WK
Wei Kin Khaw
7 months ago
Hi @Sebastian , I've emailed you about this but just in case it didn't reach you, I have a problem with deploying to the Hololens, getting an error with Threading in the Evolution.cs script. Would be great if you could help out!
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inspection_ARTC
7 months ago
inspection_ARTCHi @Sebastian - Thanks for your reply! :) Yes this is certainly the case for me. Everything works beautifully, except that I can't seem to lock my target's position to the end-effector, similar to this video (link below). So, if my end-effector can't move anymore due to my joint limits, my target shouldn't move as well. Can't seem to get this working on my side, any advice? https://www.youtube.com/watch?v=H99YgwiRmVg (I hope this is a clearer explaination of my problem!)
(Charmaine here by the way, I forgot to log in to my account jeez.)
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inspection_ARTC
7 months ago
Hi @Sebastian - Thanks for your reply! :) Yes this is certainly the case for me. Everything works beautifully, except that I can't seem to lock my target's position to the end-effector, similar to this video (link below). So, if my end-effector can't move anymore due to my joint limits, my target shouldn't move as well. Can't seem to get this working on my side, any advice? https://www.youtube.com/watch?v=H99YgwiRmVg (I hope this is a clearer explaination of my problem!)
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Sebastian
7 months ago
M.Sc.
Hi Charmaine - Actually, the target should not be moving at all unless controlled by the user. Generally, the target should be <outisde> of the bio ik hierarchy (not a child of any hierarchy object). Is this the case for you?
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