'Nodale' is an idle game set in a technological / science-fiction environment, where the Player controls various nodes in order to maximize energy income. With further expansion comes boons, such as the possibility of upgrading existing nodes, unlocking new tech and automatizing processes.
Here I'm showcasing the current state of the development. I've succeeded in instantiating certain game elements as well as implementing the 'energy' (currency) generation and transportation features.
Next up, I'll be working on incrementing value instances, such as the 'buy cost' of the nodes, implementing an 'upgrade interface' and developing a system for further spawning new 'rigs' (ellipses holding the nodes).
Needless to say, the visual aspect of the game will be greatly changed in the future, once I'm done with the programming of all the necessary features.