A futuristic city scene made with Unity 2017.3. All 3D models where made by me, specifically for this project. I am very new to Unity (and game engines in general) and this was the first time I made a 3D scene in a game engine. All 3D objects (around 50) where modeled in Blender and animated in Unity. Animations where triggered using Timeline editor and Cinemachine helped with the camera work. Post processing stack was used for color correction and in general, it helped to give the scene much more depth. I also used two fantastic free assets that where made available outside the asset store: VolumetricLights (by SlightlyMad) and Screen Space Multiple Scattering (SSMS by OCASM). With all effects on (including screen space reflections) the scene (first iteration) was running around 60 fps at 1440p on a mid-range pc (RX 470 and i7 950). The whole scene took around 100 hours to complete, but most of that time was spent making 3D models.
Unity Particle Pack
Post Processing Stack v2
Post Processing Stack v1
Volumetric Lighting from Adam demo
DX11 Tessellation Displacement (by PanDishPan)
VolumetricLights (by SlightlyMad)
Screen Space Multiple Scattering (SSMS by OCASM)
I created all 3D models in Blender 2.79. For texture work I used Gimp. Normal, AO, specular and heightmaps where generated with Insane Bump (Gimp plugin).