I’m a designer and co-founder at FIFTYTWO. Last year we released our second game Kensho on the App Store and Google Play (Steam, Amazon, and others ARE coming soon).
The first thing I did was reviewing the Asset Store to find something that could be useful for creating the right mood.
Here is the list of assets I used:
Bridges 3D Basic Pack
Drone Crawler - Scorpion — $10
Free Japanese Mask
HQ Lion statue
Low poly combat drone
Modular City Alley Pack — $50
Old Radio "Alpinist"
Rain Drop Effect 2
Town Constructor 3 — $30
Сoncrete Blocks (Pack)
Also I used free GitHub projects: Klak, Volumetric fog, area lights and tube lights, Temporal Reprojection Anti-Aliasing
3D models by Constantin Paschou — www.tfmstyle.com
A lot of objects were misused. It's so cool to turn around a hovercraft and place it on the wall, so it looks like a funny weird mechanism.
The models I created from the scratch are the hotel logo, wires, and neon signs. They helped me to make unique atmosphere although I spent not so much time for them.
Volumetric Fog & Post Processing
The coolest tools for improving the visual style are Volumetric Fog and Post Processing. Volumetric Fog is really awesome because it turns mediocre graphics into something magical. Finally, Post Processing lets you accurately customize colors and effects.
I used Mixamo and Adobe Fuse to create characters and their animations. It’s most fun to play with these tools. Try them by links below:
Cinemachine and Timeline
I used Dolly Tracks not only for the camera animation but also for drone animations, and it’s very convenient.
Regarding Timeline, it’s awesome! If these things came out a little bit earlier, I would save a lot of time and energy when developing Kensho.
I made a soundtrack and SFX in Final Cut Pro and inserted it into my Unity Timeline. Unfortunately, I had not enough time to add all sounds to separate game objects to make it all sound even more impressively.
I hope, Unity Timeline sound features will be developing soon, because it’s very crucial to have more tools to work on sound design.