Ketsu is a 3D, top-down, mirroring and symmetry puzzle game about two characters: a fox and a wolf. Follow the two characters through various mazes, while they try to leave the planet.
Ketsu was developed as a student project in Aalto University, in a period of 3 months. I was involved in this project from the very start, co-creating the original game concept and pitch, and forming the game’s mechanics and design principles. I was solely responsible for the level design of the game, having to cooperate closely with all 5 members of the team, as well as conduct playtesting sessions.