You're a data package in the world wide web trying to reach your destination as soon as possible.
But beware - there are several police packages controlling your speed.
If you're to fast you're being hunted down - to the last bit of data!
Connect was the diploma final project at SAE Institute Stuttgart for the games programming course 914.
It was developed in Unity3D from September 2015 to February 2016.
In this racing game inspired by Need For Speed-series and Networking lectures at SAE Institute Stuttgart
you're playing a data package racing against time and police packages through the world wide web.
Don't collide with other packages or exceed the speed limit or you'll be chased by a bunch of police packages
building road blocks and trying everything to stop you.
You can move 360° around the procedurally built tunnel's hull to evade traffic
– or simply use one of your limited ghost or boost effects.
Contact me if you want access to the build if the game.
Elias Steurer - Programming
Fabian Beck - Programming
Ilias Lazaridis - Audio
Marian Günthner - Programming
Patrick Mours - Programming