Updated 2 years ago
Windows; Mac; Linux
Bachelor final project at SAE Institute Stuttgart
An old man loses his trusty companion - his camel - to a huge rock falling from the sky. The only right conclusion? Wreak havoc on the gods and everything standing in the way between the old man and his RAVENGE!
Ravenge was the bachelor final project at SAE Institute Stuttgart for game courses 914. It was developed in Unity3D from March 2016 to September 2016.
Ravenge is a fantasy action-sidescroller in ancient egypt. Gameplay's focused on tryhard hardcore gamers thus being Dark Souls-like difficult and skill-centered. Take one hit of any of the many enemies and you're out! But fortunately there are many different weapons to defend yourself. The game consists of two desert levels and two pyramids featuring combat and jump'n'run challenges. At the end of each pyramid level a god boss encounter awaits the player to prove his worth.
Contact me if you want access to the build of the game.
Team: Marian Günthner - Team Leader, Lead Programmer Gregory Tanson - Lead Artist Andreas Potocsnik - Art Christian Haunz - Audio David Pettau - Art Dominik Siems - Art Fabian Beck - Programming Jonas Arfaoui - Art Zhuo Xing Liao - Art
Marian G.
- Programmer
Game Languages
English; English, British
Supported Platforms
Windows; Mac; Linux