An old man loses his trusty companion - his camel - to a huge rock falling from the sky.
The only right conclusion?
Wreak havoc on the gods and everything standing in the way between the old man and his RAVENGE!
Ravenge was the bachelor final project at SAE Institute Stuttgart for game courses 914.
It was developed in Unity3D from March 2016 to September 2016.
Ravenge is a fantasy action-sidescroller in ancient egypt.
Gameplay's focused on tryhard hardcore gamers thus being Dark Souls-like difficult and skill-centered.
Take one hit of any of the many enemies and you're out! But fortunately there are many different weapons to defend yourself. The game consists of two desert levels and two pyramids featuring combat and jump'n'run challenges.
At the end of each pyramid level a god boss encounter awaits the player to prove his worth.
Contact me if you want access to the build of the game.
Marian Günthner - Team Leader, Lead Programmer
Gregory Tanson - Lead Artist
Andreas Potocsnik - Art
Christian Haunz - Audio
David Pettau - Art
Dominik Siems - Art
Fabian Beck - Programming
Jonas Arfaoui - Art
Zhuo Xing Liao - Art