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Unearth
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This was a tech demo I created for a school business expo. It features Chunked LOD, Atmospheric Scattering Shader with custom lookup table generation, and is fully multi threaded. The biomes are generated with ambient perimeters (humidity, temperature, altitude) this helps build a more realistic environment. Foliage is also based on ambient environmental features.
Christopher Silvas
Game Software Engineer - Programmer
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