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Keyhole
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Time based narrative game.
Keyhole is a narrative game with a time mechanic which allows players to undo anything in the game. I created the first working draft of the main mechanic, and suite of custom Unity tools to facilitate content creation in Keyhole. The main designer and I decided that custom Unity tools were necessary, due to the complicated web-like structure of the timelines in the game. The implementation of this time-based mechanic and its accompanying timeline editor is proof of my high-level problem solving skills and programming implementation abilities.
Ryan Rothweiler
Software Engineer - Programmer
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