My first game to be professionally and independently made on Unity to be published on the New Nintendo 3DS. A simple rolling ball puzzle game, just to get my bearings on game development while also trying to figure out the limitations of the 3DS and how to work around them in Unity.
This is just a simple rolling ball physics puzzle game inspired by Switchball and Super Monkey Ball. My intent is to make a simple, yet pretty and polished looking game to publish to the Nintendo eShop for the Nintendo 3DS, then possibly port it to the Wii U.
There's not much to this project, other than it's self-training that can also make me some money to use for further funding game projects.
No assets have been created for the game yet.