Cycle is a multidimensional virtual labyrinth in which you can travel between spaces. In each space there is one or more key interaction and by finding them you can trigger transitions into other spaces.
The world of Cycle also represents the infinite world that can be built in VR.
During my residency at Kitchen Budapet I built the prototype of Cycle that consists of five spaces. By adding more spaces the gameplay can be made nonlinear and more exiting.