Puzzle platformer I worked on during my game development course in college. It's currently hosted on Itch:
This is an exploration and environment puzzle based platformer that we made in our Game Development class at the University of Washington - Bothell. The intent of this game was to create a relaxing, explorative experience, ala Journey, that attempts to capture the joy of reviving desolate lands. It's inspired by the end of Wall-E in that sense. The goal is to wander the area and grow plants in order to restore life to the various regions. Currently, aside from a tutorial region, there are 4 small regions to test out the various mechanics of the game. The player has the ability to create wind tunnels, and can splash out water in order to fully grow plants. Credits: Programmers: Arsany Azmy Connor McGwire Michael Ritchie Spencer Milner Art: Connor McGwire Music: Colin McGwire Sound Effects from Digging sound (earth platform) - prozaciswack Planting sound - Hodomostvarujemritam Wind sound - jimmygu3 Splash sound - angeliqueperdikes
Connor McGwire
IT Consultant - Programmer