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Totem
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A proof of concept for a first person expressive survival game, an FPS without the S. Instead, users are encouraged to express themselves with alchemic effects that manipulate nature. By solving competitive puzzles and interacting with each other, players will piece together a multiform narrative about the fragile line between human’s and animals… They’ll also light fires with their mind and talk to coyotes.
Pierce
Interaction Designer - Designer
4
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