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A Real-Time Strategy for UTDallas' Game Lab. I was a programmer and a feature designer/implimenter for the second semester of this project, focusing on the side of the plants (the only playable side). This was built in NeoAxis, a versitile, open-source game engine. Contributers include the following off-site users: Steven Engel Craven - Project Lead Ami Barrett - Programmer Cameron Watkins - Programmer James C Thomas IV - 3D Artist ...And many more from the project's first semester. The list of which has been missing.
Tags:RTSC#
Ami Barrett
Freelance Programmer/3D Artist - Programmer
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