A Real-Time Strategy for UTDallas' Game Lab. I was a programmer and a feature designer/implimenter for the second semester of this project, focusing on the side of the plants (the only playable side). This was built in NeoAxis, a versitile, open-source game engine.
Contributers include the following off-site users:
Steven Engel Craven - Project Lead
Ami Barrett - Programmer
Cameron Watkins - Programmer
James C Thomas IV - 3D Artist
...And many more from the project's first semester. The list of which has been missing.