I was hired by Labster to help out with loading of their game. The content needed to be analyzed by per level usage and packed in streamed asset bundles in a way that would minimize the loading time and storage usage. This project had a huge set of really quality models that was worked on regularly to keep them updated and fresh. This was mainly content optimization project for me but it turned out to be a great collaboration with Labster's team of developers. Working with them was a valuable experience from a developers perspective but I also learned a lot about the organizational aspects of a highly effective team.