Procedural Space Shooter:
This game has the objective to experiment with whole game developing workflow, from creation to publication. It is incomplete, since is not publisehd yet. Base on Unity3D Space Shooter tutorial, it implements an endless terrain, randomly/procedurally generated. Over this scenario, the player controls a ship with mouse, and shoots with mouse button. Power ups increases player's fire power. Waves of enemies are randomly and procedurally generated according to current stage and level of difficulty. To finish this project and publish I must create and implement the Stage Bosses.